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In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationship between game play and a teen's engagement in the civic, political and social life of his or her community.

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DATA POINT

69%

The percentage of American adults who have gone online to gather information related to the economic recession.

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Copyright 2010

The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.