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Report
Sep 16, 2008Amanda Lenhart, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, Jessica Vitak
Nearly all American teens play computer, console, or cell phone games and teens' gaming experience is rich and varied, with a significant amount of social interaction and potential for civic engagement.
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More in: Teens, Gaming, Politics, Families, Communities
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Report
Apr 24, 2008Amanda Lenhart, Sousan Arafeh, Aaron Smith, Alexandra Macgill
Teens write a lot, but they do not think of their emails, instant and text messages as writing. But teens also believe good writing is essential for success and that more school writing instruction would help them.
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More in: Education, Teens, Email, New Media Ecology
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Report
Dec 19, 2007Amanda Lenhart, Mary Madden, Aaron Smith, Alexandra Macgill
More teens are creating and sharing material on the internet. 28% of online teens have blogs, up from 2004 with growth fueled almost entirely by girls. "Super communicators" rise as email fades as a tool for teens.
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More in: Teens, Social Networking, Blogs, Video, Mobile, Web 2.0
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Report
Apr 18, 2007Amanda Lenhart, Mary Madden
The majority of teens actively manage their online profiles to keep the information they believe is most sensitive away from the unwanted gaze of strangers, parents and other adults.
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More in: Teens, Social Networking, Identity, Safety
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Report
Jul 27, 2005Amanda Lenhart, Paul Hitlin, Mary Madden
Today’s American teens live in a world enveloped by communications technologies; the internet and cell phones have become a central force that fuels the rhythm of daily life.
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More in: Teens, Email