Tech stakeholders and analysts generally believe the use of game mechanics, feedback loops, and rewards will become more embedded in daily life by 2020, but they are split about how widely the trend will extend. Some say the move to implement more game elements in networked communications will be mostly positive, aiding education, health, business, and training. Some warn it can take the form of invisible, insidious behavioral manipulation.
“The development of ‘Serious Games’ applied productively to a wide scope of human activities will accelerate simply because playing is more fun than working,” observed Mike Liebhold, senior researcher and distinguished fellow at The Institute for the Future.
Click here to view credited survey participants' contributions to the discussion of the future of the Internet and gamification by 2020
Click here to view anonymous survey participants' contributions to the discussion of the future of the Internet and gamification by 2020M
About the Survey
The survey results are based on a non-random, opt-in, online sample of 1,021 Internet experts and other Internet users, recruited via email invitation, Twitter or Facebook from the Pew Research Center’s Internet & American Life Project and the Imagining the Internet Center at Elon University. Since the data are based on a non-random sample, a margin of error cannot be computed, and the results are not projectable to any population other than the experts in this sample.
This publication is part of a Pew Research Center series that captures people’s expectations for the future of the internet, in the process presenting a snapshot of current attitudes. Find out more at: http://pewinternet.org/topics/Future-of-the-internet.aspx and http://imaginingtheinternet.org.