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Presentation
Nov 18, 2009Kathryn Zickuhr
Slides about teen content creators, shown at The Power of Youth Voice: What Kids Learn When They Create With Digital Media.
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More in: Education, Teens, Gaming, Social Networking, New Media Ecology
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Presentation
May 28, 2009Amanda Lenhart
At a Federal Trade Commission brownbag, Amanda Lenhart reviewed four years of Pew Internet data on youth and mobile phones as well as Pew findings on youth and video games.
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More in: Teens, Mobile, Gaming
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Presentation
Mar 27, 2009Amanda Lenhart
Aimed at the business side of the video game world, this talk outlines recent demographics on teen and adult video game play, discusses parents as gatekeepers to teen game play and parents' behavior, attitudes and concerns around games. Finally, t...
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More in: Gaming, Teens, Communities, Families
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Presentation
Nov 2, 2008Amanda Lenhart
In this presentation, Amanda discusses the Teens, Video Games and Civics report in-depth. She covers the basic demographics of teen gamers and the game-playing habits of American youth, as well as the social nature of game play and the relationshi...
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More in: Teens, Gaming, Politics
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Presentation
Jul 11, 2006Amanda Lenhart, Mary Madden, Lee Rainie
A summary document of Pew Internet Project data on youth and technology prepared in advance of testimony by Pew Internet staffer Amanda Lenhart at the House Telecom subcommittee hearings.
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More in: Teens, Gaming, Safety, Families
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Presentation
Mar 23, 2006Lee Rainie
This is a discussion of the eight realities of technology and social experience that are shaping the world of today's teens and twenty-somethings.
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More in: Teens, Education, Gaming, Libraries, Generations, Future of the Internet, New Media Ecology