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Research On Gaming

Video games are a significant part of the entertainment landscape for a majority of teens and adults. Games serve many purposes: a source of escape, of challenge, of social interaction with friends and family.

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2004

  • Infographic

    The tasks of everyday life and the internet

    While nearly all Internet users conducted some of their day-to-day activities online in 2004, most still defaulted to the traditional offline ways of communicating, transacting affairs, getting information and entertaining themselves.

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    More in: Gaming, Shopping, Families, Music, News

  • Report

    The Internet and Daily Life

    The vast majority of online Americans say the Internet plays a role in their daily routines and that the rhythm of their everyday lives would be affected if they could no longer go online. Yet, despite its great popularity and allure, the Internet st...

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    More in: Families, Gaming, Music, News

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DATA POINT

18%

of smartphone owners use a geosocial service to “check in” to certain locations or share their location with friends

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The Pew Research Center's Internet & American Life Project is one of seven projects that make up the Pew Research Center. The Center is supported by The Pew Charitable Trust.